AR track · Intermediate
Augmented Reality Development
Create augmented reality experiences for phones and the web — from 3D product try-ons to location-aware AR — using WebXR, ARKit and ARCore.
You will be able to
What you’ll walk away with.
- Prepare optimised 3D assets for mobile AR
- Build web-based AR that opens without an app
- Use plane detection, image tracking and anchors
- Publish an AR experience to real users
Tools you’ll use
Curriculum
- 01
AR fundamentals: tracking, anchors and occlusion
- 02
3D assets: glTF, USDZ and PBR materials
- 03
WebXR and model-viewer for browser AR
- 04
Unity AR Foundation for iOS and Android
- 05
Image and face tracking
- 06
Capstone: a published AR product experience
Enrollment
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