XR track · Beginner
XR Product & Spatial UX Design
Learn to design spatial interfaces and immersive products — from user research to 3D prototypes that work across AR, VR and mixed reality.
You will be able to
What you’ll walk away with.
- Apply spatial UX principles: depth, scale, gaze and gesture
- Prototype immersive flows without writing code
- Test XR concepts with real users
- Hand off spatial designs to developers
Tools you’ll use
Curriculum
- 01
From screens to space: XR design principles
- 02
Ergonomics, comfort and accessibility
- 03
Spatial UI patterns for AR, VR and MR
- 04
3D prototyping with ShapesXR and Figma
- 05
User testing in headsets
- 06
Capstone: a spatial product prototype
Enrollment
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